package main import ( "math" ) // forces_acting calculates the force inbetween the two given stars s1 and s2 // The function return the force func forces_acting(s1 star, s2 star) force { // Gravitational constant var G float64 = 6.674 * math.Pow(10, -11) // Distance between the stars var r21 float64 = math.Sqrt(math.Pow(s2.c.x - s1.c.x, 2) + math.Pow(s2.c.y - s1.c.y, 2)) // Unit vector pointing from s1 to s2 rhat := force{s2.c.x - s1.c.x, s2.c.y - s1.c.y} // Calculate how strong the star is affected var F_scalar float64 = G * (s1.mass * s2.mass) / math.Pow(math.Abs(r21), 2) // Calculate the overall force by combining the scalar and the vector var Fx float64 = F_scalar * rhat.x var Fy float64 = F_scalar * rhat.y // Pack the forces in a force structur F := force{Fx, Fy} return F } // forces calculates the forces acting in between a given star and all the other stars in a given array. func forces(stars_arr []star, nr int) { // Iterate over all the stars in the stars_arr for index, _ := range stars_arr { // If the current star is not the star itself if index != nr { // generate a new force and add it to the overall force of the star fa := force_acting(stars_arr[nr], stars_arr[index]) stars_arr[nr].f.x += fa.x stars_arr[nr].f.y += fa.y } } }