package structs import "C" // Define a struct storing essential star information such as it's coordinate, velocity and mass type Star2D struct { C Vec2 // coordinates of the star V Vec2 // velocity of the star M float64 // mass of the star } // Return a copy of the star by returning a star struct with the same values. func (s *Star2D) Copy() Star2D { return Star2D{s.C.Copy(), s.V.Copy(), s.M} } // Accelerate the star with the acceleration a for the time t. // This changes the velocity of the star. func (s *Star2D) AccelerateVelocity(a Vec2, t float64) { s.V = s.V.Add(a.Multiply(t)) } // Move the star with it's velocity for the time t. // This changes the Position of the star. func (s *Star2D) Move(t float64) { s.C = s.C.Add(s.V.Multiply(t)) } // Accelerate and move the star with it's velocity and the acceleration a for the time t // This changes the position and the velocity of the star. func (s *Star2D) Accelerate(a Vec2, t float64) { s.AccelerateVelocity(a, t) s.Move(t) }