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-rw-r--r--forces/forces.go8
-rw-r--r--main.go2
2 files changed, 5 insertions, 5 deletions
diff --git a/forces/forces.go b/forces/forces.go
index caeda75..5e29dc8 100644
--- a/forces/forces.go
+++ b/forces/forces.go
@@ -55,7 +55,7 @@ func accelerations(stars_arr []structs.Star2D, nr int) structs.Vec2 {
 }
 
 // accelerationThread calculates the acceleration acting on a given amount of stars in a given range for a given slice of stars
-// as a go-routine
+// utilizing go-methods
 func accelerationThread(starSlice []structs.Star2D, localRangeStart int, localRangeEnd int, channel chan structs.Star2D) {
 	// iterate over the given range
 	for index := localRangeStart; index < localRangeEnd; index++ {
@@ -75,13 +75,13 @@ func accelerationThread(starSlice []structs.Star2D, localRangeStart int, localRa
 // CalcAllAccelerations calculates all the accelerations acting in between all the stars in the given starSlice slice and
 // returns a "new" slice containing the stars with their new velocities
 func CalcAllAccelerations(starSlice []structs.Star2D, threads int) []structs.Star2D {
-	// create a channel for bundling the stars generated in the go-routines
+	// create a channel for bundling the stars generated in the go-methods
 	channel := make(chan structs.Star2D, 1000)
 
 	sliceLength := len(starSlice)
 
 	// calculate the local range
-	// Example: 100 stars with 4 threads = 25 stars / thread
+	// Example: 100 stars with 4 threads = 25 stars per thread
 	localRangeLen := sliceLength / threads
 
 	// generate a new slice for storing the stars
@@ -89,7 +89,7 @@ func CalcAllAccelerations(starSlice []structs.Star2D, threads int) []structs.Sta
 
 	logplus.LogNeutral(fmt.Sprintf("Starting %d workers, each processing %d stars", threads, localRangeLen))
 
-	// start n go threads
+	// start n go-methods each covering a part of the whole slice
 	for i := 0; i < threads; i++ {
 
 		// define the local range
diff --git a/main.go b/main.go
index d6297c5..de319c4 100644
--- a/main.go
+++ b/main.go
@@ -15,7 +15,7 @@ func main() {
 	var threads int = 8
 	var frames int = 1
 	var rangeStart int = 0
-	var rangeEnd int = 25000
+	var rangeEnd int = 5000
 
 	// the slice starsSlice stores the star structures
 	starsSlice := []structs.Star2D{