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-rw-r--r--structs/quadtree.go84
1 files changed, 84 insertions, 0 deletions
diff --git a/structs/quadtree.go b/structs/quadtree.go
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--- /dev/null
+++ b/structs/quadtree.go
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+package structs
+
+// Definition of a quadtree and it's nodes recursively
+type Quadtree struct {
+	boundary     BoundingBox // Spatial outreach of the quadtree
+	centerOfMass Vec2        // Center of mass of the cell
+	totalMass    float64     // Total mass of the cell
+	depth        int         // Depth of the cell in the quadtree
+	star         Star2D      // Star inside the cell
+
+	// NW, NE, SW, SE
+	quadrants []*Quadtree // List of quadtrees representing individual quadrants
+
+	// Quadrants
+	//northWest *Quadtree
+	//northEast *Quadtree
+	//southWest *Quadtree
+	//southEast *Quadtree
+}
+
+// CenterOfMass is a getter method for quadtrees.
+// It returns the Center of mass of the quadtree it is applied on
+func (q *Quadtree) CenterOfMass() Vec2 {
+	return q.centerOfMass
+}
+
+// SetCenterOfMass is a setter method for quadtrees.
+// It sets the centerOfMass of the quadtree to the given value
+func (q *Quadtree) SetCenterOfMass(centerOfMass Vec2) {
+	q.centerOfMass = centerOfMass
+}
+
+// CalcCenterOfMass is a calculator method for quadtrees.
+// It recursively walks through the quadtree and calculates it's center of mass.
+// The calculated center of mass is then inserted into the centerOfMass variable.
+func (q *Quadtree) CalcCenterOfMass() (Vec2, float64) {
+	var totalMass float64 = 0
+	var x float64 = 0
+	var y float64 = 0
+
+	// If the Node is a leaf
+	if q.IsLeaf() == true {
+
+		// update the values needed to calculate the center of mass
+		totalMass += q.star.M
+		x += q.star.C.X * q.star.M
+		y += q.star.C.X * q.star.M
+
+		return (Vec2{x, y}, totalMass)
+
+	} else {
+
+		// Iterate over all the quadrants
+		for _, element := range q.quadrants {
+
+			// Calculate the center of mass for each quadrant
+			centerOfMass, totalMass := element.CalcCenterOfMass()
+
+			// Update the overall centerOfMass for the individual quadtree
+			q.centerOfMass.X += centerOfMass.X
+			q.centerOfMass.Y += centerOfMass.Y
+			q.totalMass += totalMass
+		}
+	}
+
+	// Return the original centerOfMass and totalMass
+	return (q.centerOfMass, q.totalMass)
+}
+
+// IsLeaf is a method for quadtrees returning true if the node is a leaf (has no children)
+// or returning false if the node is nor a leaf (has children).
+func (q *Quadtree) IsLeaf() bool {
+	for _, element := range q.quadrants {
+		if element == nil {
+			return true
+		}
+	}
+	return false
+}
+
+// NewQuadtree generates a new root node.
+func NewQuadtree(boundary BoundingBox) *Quadtree {
+	return &Quadtree{boundary: boundary}
+}