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draw.go
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Updated some stuff, this is probably going to be the final commit in this ↵
hanemile
2018-12-14
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monolithic application, because of the new microservices used in the rewrite.
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added some points for testing the strenghts, and adjusted the colors
hanemile
2018-11-30
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removed some unnecessary lines
hanemile
2018-11-02
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Replaced the filthy relatives imports through glorious absolute ones
emile
2018-10-19
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Adjusted the method for defining how big a star should be drawn.
emile
2018-10-19
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Changed the resolution to 16k for a greater wow-effect, adjusted han
emile
2018-10-19
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Drawing the stars sizes proportional to their mass.
emile
2018-10-17
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for detailed information about the changes, see ↵
emile
2018-10-15
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https://git.darknebu.la/GalaxySimulator/Source/pulls/1
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refactored the Star type to Star2D
emile
2018-10-15
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removed the white dots
emile
2018-10-15
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The size of the stars is now proportional to its mass
emile
2018-10-15
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Define new default stars
emile
2018-10-10
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Trying out channels
emile
2018-10-09
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Implement the fancy llog log printing system
emile
2018-10-08
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More logging
emile
2018-10-08
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Use CamelCase and not snake_case
emile
2018-10-08
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Explain why the Y Axis is inverted
emile
2018-10-08
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Draw the stars in pure white
emile
2018-10-08
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Commented what loops do
emile
2018-10-08
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import math, math magic incoming!
emile
2018-10-08
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Use the drawStars and saveImage function in Slice!
emile
2018-10-08
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the drawForce function draws the force from the given star
emile
2018-10-08
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Invert the Y axis (positive values are now on top of the x axis)
emile
2018-10-08
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Drawing stuff, this is a PoC.
emile
2018-10-08