diff options
Diffstat (limited to 'src/battle.go')
-rw-r--r-- | src/battle.go | 417 |
1 files changed, 363 insertions, 54 deletions
diff --git a/src/battle.go b/src/battle.go index 01e9f8d..3f82cf7 100644 --- a/src/battle.go +++ b/src/battle.go @@ -4,6 +4,7 @@ import ( "fmt" "html/template" "log" + "math/rand" "net/http" "os" "strconv" @@ -24,6 +25,7 @@ type Battle struct { Bits []Bit RawOutput string MaxRounds int + ArenaSize int } ////////////////////////////////////////////////////////////////////////////// @@ -33,8 +35,8 @@ func BattleGetAll() ([]Battle, error) { return globalState.GetAllBattles() } -func BattleCreate(name string, public bool, owner User) (int, error) { - return globalState.InsertBattle(Battle{Name: name, Public: public}, owner) +func BattleCreate(battle Battle, owner User) (int, error) { + return globalState.InsertBattle(battle, owner) } func BattleLinkBot(botid int, battleid int) error { @@ -61,6 +63,10 @@ func BattleLinkBitIDs(battleid int, bitIDs []int) error { return globalState.LinkBitIDsToBattle(battleid, bitIDs) } +func BattleLinkOwnerIDs(battleid int, ownerIDs []int) error { + return globalState.LinkOwnerIDsToBattle(battleid, ownerIDs) +} + func BattleSaveRawOutput(battleid int, rawOutput string) error { return globalState.UpdateBattleRawOutput(battleid, rawOutput) } @@ -74,7 +80,16 @@ func BattleDeleteID(battleid int) error { func (s *State) InsertBattle(battle Battle, owner User) (int, error) { // create the battle - res, err := s.db.Exec("INSERT INTO battles VALUES(NULL,?,?,?);", time.Now(), battle.Name, battle.Public) + res, err := s.db.Exec(` + INSERT INTO battles + VALUES(NULL,?,?,?,?,?,?) + `, time.Now(), + battle.Name, + battle.Public, + battle.RawOutput, + battle.MaxRounds, + battle.ArenaSize) + if err != nil { log.Println(err) return -1, err @@ -97,11 +112,22 @@ func (s *State) InsertBattle(battle Battle, owner User) (int, error) { } func (s *State) UpdateBattle(battle Battle) error { - _, err := s.db.Exec("UPDATE battles SET name=?, public=? WHERE id=?", battle.Name, battle.Public, battle.ID) + log.Println("Updating battle:") + log.Println(battle.ArenaSize) + _, err := s.db.Exec(` + UPDATE battles + SET name=?, public=?, arena_size=?, max_rounds=? + WHERE id=?`, + battle.Name, + battle.Public, + battle.ArenaSize, + battle.MaxRounds, + battle.ID) if err != nil { log.Println(err) return err } + log.Println("Done updating") return nil } @@ -115,6 +141,16 @@ func (s *State) LinkBotBattle(botid int, battleid int) error { } } +func (s *State) LinkOwnerBattle(battleid int, ownerid int) error { + _, err := s.db.Exec("INSERT INTO owner_battle_rel VALUES (?, ?)", ownerid, battleid) + if err != nil { + log.Println(err) + return err + } else { + return nil + } +} + func (s *State) UnlinkAllBotsForUserFromBattle(userid int, battleid int) error { // get a user with the given id // for all of their bots @@ -148,7 +184,7 @@ func (s *State) UnlinkAllBotsForUserFromBattle(userid int, battleid int) error { func (s *State) LinkArchIDsToBattle(battleid int, archIDs []int) error { // delete preexisting links - _, err := s.db.Exec("DELETE FROM arch_battle_rel WHERE battle_id=?;", battleid) + _, err := s.db.Exec("DELETE FROM arch_battle_rel WHERE battle_id=?", battleid) if err != nil { log.Println(err) return err @@ -177,7 +213,7 @@ func (s *State) LinkArchIDsToBattle(battleid int, archIDs []int) error { func (s *State) LinkBitIDsToBattle(battleid int, bitIDs []int) error { // delete preexisting links - _, err := s.db.Exec("DELETE FROM bit_battle_rel WHERE battle_id=?;", battleid) + _, err := s.db.Exec("DELETE FROM bit_battle_rel WHERE battle_id=?", battleid) if err != nil { log.Println(err) return err @@ -204,6 +240,35 @@ func (s *State) LinkBitIDsToBattle(battleid int, bitIDs []int) error { } } +func (s *State) LinkOwnerIDsToBattle(battleid int, ownerIDs []int) error { + // delete preexisting links + _, err := s.db.Exec("DELETE FROM owner_battle_rel WHERE battle_id=?", battleid) + if err != nil { + log.Println(err) + return err + } + + // yes, we're building this by hand, but as we only insert int's I'm just confident that whoever + // gets some sqli here just deserves it :D + query := "INSERT INTO owner_battle_rel (user_id, battle_id) VALUES" + for idx, id := range ownerIDs { + query += fmt.Sprintf("(%d, %d)", id, battleid) + if idx != len(ownerIDs)-1 { + query += ", " + } + } + query += ";" + log.Println(query) + + _, err = s.db.Exec(query) + if err != nil { + log.Println(err) + return err + } else { + return nil + } +} + func (s *State) GetAllBattles() ([]Battle, error) { rows, err := s.db.Query("SELECT id, name FROM battles;") defer rows.Close() @@ -234,6 +299,7 @@ func (s *State) GetBattleByIdDeep(id int) (Battle, error) { var battlepublic bool var battlerawoutput string var battlemaxrounds int + var battlearenasize int var botids string var botnames string @@ -247,6 +313,9 @@ func (s *State) GetBattleByIdDeep(id int) (Battle, error) { var bitids string var bitnames string + var ownerids string + var ownernames string + // battles have associated bots and users, we're fetching 'em all! // This fetches the battles and relates the associated bots, users, archs and bits @@ -263,14 +332,22 @@ func (s *State) GetBattleByIdDeep(id int) (Battle, error) { ba.id, ba.name, ba.public, COALESCE(ba.raw_output, ""), COALESCE(ba.max_rounds, 100), + COALESCE(ba.arena_size, 4096), + COALESCE(group_concat(DISTINCT bb.bot_id), ""), COALESCE(group_concat(DISTINCT bo.name), ""), + COALESCE(group_concat(DISTINCT ub.user_id), ""), COALESCE(group_concat(DISTINCT us.name), ""), + COALESCE(group_concat(DISTINCT ab.arch_id), ""), COALESCE(group_concat(DISTINCT ar.name), ""), + COALESCE(group_concat(DISTINCT bitbat.bit_id), ""), - COALESCE(group_concat(DISTINCT bi.name), "") + COALESCE(group_concat(DISTINCT bi.name), ""), + + COALESCE(group_concat(DISTINCT ownerbat.user_id), ""), + COALESCE(group_concat(DISTINCT owner.name), "") FROM battles ba LEFT JOIN bot_battle_rel bb ON bb.battle_id = ba.id @@ -285,9 +362,12 @@ func (s *State) GetBattleByIdDeep(id int) (Battle, error) { LEFT JOIN bit_battle_rel bitbat ON bitbat.battle_id = ba.id LEFT JOIN bits bi ON bi.id = bitbat.bit_id + LEFT JOIN owner_battle_rel ownerbat ON ownerbat.battle_id = ba.id + LEFT JOIN users owner ON owner.id = ownerbat.user_id + WHERE ba.id=? GROUP BY ba.id; - `, id).Scan(&battleid, &battlename, &battlepublic, &battlerawoutput, &battlemaxrounds, &botids, &botnames, &userids, &usernames, &archids, &archnames, &bitids, &bitnames) + `, id).Scan(&battleid, &battlename, &battlepublic, &battlerawoutput, &battlemaxrounds, &battlearenasize, &botids, &botnames, &userids, &usernames, &archids, &archnames, &bitids, &bitnames, &ownerids, &ownernames) if err != nil { log.Println(err) return Battle{}, err @@ -372,16 +452,35 @@ func (s *State) GetBattleByIdDeep(id int) (Battle, error) { bits = []Bit{} } + // assemble the owners + ownerIDList := strings.Split(ownerids, ",") + ownerNameList := strings.Split(ownernames, ",") + + var owners []User + if ownerIDList[0] != "" { + for i := range ownerIDList { + id, err := strconv.Atoi(ownerIDList[i]) + if err != nil { + log.Println(err) + return Battle{}, err + } + owners = append(owners, User{id, ownerNameList[i], nil}) + } + } else { + owners = []User{} + } + return Battle{ ID: battleid, Name: battlename, Bots: bots, - Owners: users, + Owners: owners, Public: battlepublic, Archs: archs, Bits: bits, RawOutput: battlerawoutput, MaxRounds: battlemaxrounds, + ArenaSize: battlearenasize, }, nil } @@ -534,6 +633,14 @@ func battleNewHandler(w http.ResponseWriter, r *http.Request) { data["bits"] = bits } + users, err := UserGetAll() + if err != nil { + log.Println(err) + data["err"] = "Could not fetch all users" + } else { + data["users"] = users + } + // get the template t, err := template.ParseGlob(fmt.Sprintf("%s/*.html", templatesPath)) if err != nil { @@ -545,7 +652,10 @@ func battleNewHandler(w http.ResponseWriter, r *http.Request) { } // exec! - t.ExecuteTemplate(w, "battleNew", data) + err = t.ExecuteTemplate(w, "battleNew", data) + if err != nil { + log.Println(err) + } case "POST": data := map[string]interface{}{} @@ -565,6 +675,24 @@ func battleNewHandler(w http.ResponseWriter, r *http.Request) { // parse the post parameters r.ParseForm() name := r.Form.Get("name") + arenasize, err := strconv.Atoi(r.Form.Get("arena-size")) + if err != nil { + // TODO(emile): use the log_and_redir function in here (and the surrounding code) + + log.Println(err) + msg := "ERROR: Invalid arch id" + http.Redirect(w, r, fmt.Sprintf("/battle/new?res=%s", msg), http.StatusSeeOther) + return + } + maxrounds, err := strconv.Atoi(r.Form.Get("max-rounds")) + if err != nil { + // TODO(emile): use the log_and_redir function in here (and the surrounding code) + + log.Println(err) + msg := "ERROR: Invalid arch id" + http.Redirect(w, r, fmt.Sprintf("/battle/new?res=%s", msg), http.StatusSeeOther) + return + } var public bool query_public := r.Form.Get("public") @@ -576,7 +704,7 @@ func battleNewHandler(w http.ResponseWriter, r *http.Request) { var archIDs []int var bitIDs []int - for k, _ := range r.Form { + for k := range r.Form { if strings.HasPrefix(k, "arch-") { id, err := strconv.Atoi(strings.TrimPrefix(k, "arch-")) if err != nil { @@ -602,7 +730,19 @@ func battleNewHandler(w http.ResponseWriter, r *http.Request) { if name != "" { // create the battle itself log.Println("Creating battle") - battleid, err := BattleCreate(name, public, user) + newbattle := Battle{ + 0, + name, + nil, + nil, + public, + nil, + nil, + "", + maxrounds, + arenasize, + } + battleid, err := BattleCreate(newbattle, user) if err != nil { log.Println(err) msg := "ERROR: Could not create due to internal reasons" @@ -627,6 +767,15 @@ func battleNewHandler(w http.ResponseWriter, r *http.Request) { http.Redirect(w, r, fmt.Sprintf("/battle/new?res=%s", msg), http.StatusSeeOther) return } + + // link owner to battle + err = BattleLinkOwnerIDs(battleid, []int{user.ID}) + if err != nil { + log.Println(err) + msg := "ERROR: Could not create due to internal reasons" + http.Redirect(w, r, fmt.Sprintf("/battle/new?res=%s", msg), http.StatusSeeOther) + return + } } else { msg := "ERROR: Please provide a name" http.Redirect(w, r, fmt.Sprintf("/battle/new?res=%s", msg), http.StatusSeeOther) @@ -718,10 +867,29 @@ func battleQuickHandler(w http.ResponseWriter, r *http.Request) { public = true } + arenasize, err := strconv.Atoi(r.Form.Get("arena-size")) + if err != nil { + // TODO(emile): use the log_and_redir function in here (and the surrounding code) + + log.Println(err) + msg := "ERROR: Invalid arch id" + http.Redirect(w, r, fmt.Sprintf("/battle/new?res=%s", msg), http.StatusSeeOther) + return + } + maxrounds, err := strconv.Atoi(r.Form.Get("max-rounds")) + if err != nil { + // TODO(emile): use the log_and_redir function in here (and the surrounding code) + + log.Println(err) + msg := "ERROR: Invalid arch id" + http.Redirect(w, r, fmt.Sprintf("/battle/new?res=%s", msg), http.StatusSeeOther) + return + } + // gather the information from the arch and bit selection var botIDs []int - for k, _ := range r.Form { + for k := range r.Form { if strings.HasPrefix(k, "bot-") { id, err := strconv.Atoi(strings.TrimPrefix(k, "bot-")) if err != nil { @@ -736,7 +904,19 @@ func battleQuickHandler(w http.ResponseWriter, r *http.Request) { // create the battle itself log.Println("Creating battle") - battleid, err := BattleCreate("quick", public, user) + newbattle := Battle{ + 0, + fmt.Sprintf("quick-%d", rand.Intn(10000)), + nil, + nil, + public, + nil, + nil, + "", + maxrounds, + arenasize, + } + battleid, err := BattleCreate(newbattle, user) if err != nil { log.Println(err) msg := "ERROR: Could not create due to internal reasons" @@ -820,6 +1000,13 @@ func battleSingleHandler(w http.ResponseWriter, r *http.Request) { } data["user"] = viewer + users, err := UserGetAll() + if err != nil { + log_and_redir_with_msg(w, r, err, redir_target, "Could not get the users") + return + } + data["users"] = users + // get the battle including it's users, bots, archs, bits battle, err := BattleGetByIdDeep(int(battleid)) if err != nil { @@ -968,6 +1155,11 @@ func battleSingleHandler(w http.ResponseWriter, r *http.Request) { log.Println("r.Form: ", r.Form) form_name := r.Form.Get("name") + arenasize, err := strconv.Atoi(r.Form.Get("arena-size")) + if err != nil { + log_and_redir_with_msg(w, r, err, redir_target, "Invalid Arena size") + return + } var public bool if r.Form.Get("public") == "on" { @@ -977,8 +1169,11 @@ func battleSingleHandler(w http.ResponseWriter, r *http.Request) { // gather the information from the arch and bit selection var archIDs []int var bitIDs []int + var ownerIDs []int + + log.Println(r.Form) - for k, _ := range r.Form { + for k := range r.Form { if strings.HasPrefix(k, "arch-") { id, err := strconv.Atoi(strings.TrimPrefix(k, "arch-")) if err != nil { @@ -995,8 +1190,30 @@ func battleSingleHandler(w http.ResponseWriter, r *http.Request) { } bitIDs = append(bitIDs, id) } + if strings.HasPrefix(k, "owner-") { + id, err := strconv.Atoi(strings.TrimPrefix(k, "owner-")) + if err != nil { + log_and_redir_with_msg(w, r, err, redir_target, "Invalid Owner ID") + return + } + ownerIDs = append(ownerIDs, id) + } } + // CHECK THAT THE USER REQUESTING CHANGES IS ALREADY PART OF THE OWNERS + allowedToEdit := false + for _, ownerID := range ownerIDs { + if user.ID == ownerID { + allowedToEdit = true + } + } + if allowedToEdit == false { + log_and_redir_with_msg(w, r, err, redir_target+"#settings", "You aren't an owner and aren't allowed to edit the settings") + return + } + + // DATABASE MANIPUTLATION BELOW + // link archs to battle err = BattleLinkArchIDs(battleid, archIDs) if err != nil { @@ -1011,7 +1228,14 @@ func battleSingleHandler(w http.ResponseWriter, r *http.Request) { return } - new_battle := Battle{int(battleid), form_name, []Bot{}, []User{user}, public, []Arch{}, []Bit{}, "", 100} + // link bits to battle + err = BattleLinkOwnerIDs(battleid, ownerIDs) + if err != nil { + log_and_redir_with_msg(w, r, err, redir_target+"#settings", "Could not link owner id to battle") + return + } + + new_battle := Battle{int(battleid), form_name, []Bot{}, []User{user}, public, []Arch{}, []Bit{}, "", 100, arenasize} log.Println("Updating battle...") err = BattleUpdate(new_battle) @@ -1062,7 +1286,7 @@ func battleSubmitHandler(w http.ResponseWriter, r *http.Request) { // get all the form values that contain the bot that shall be submitted var botIDs []int - for k, _ := range r.Form { + for k := range r.Form { if strings.HasPrefix(k, "bot-") { id, err := strconv.Atoi(strings.TrimPrefix(k, "bot-")) if err != nil { @@ -1170,31 +1394,58 @@ func battleRunHandler(w http.ResponseWriter, r *http.Request) { return } + // Fetch the battle information + // This includes all bots linked to the battle + log.Printf("user %+v wants to run the battle", user) + fullDeepBattle, err := BattleGetByIdDeep(battleid) + // open radare without input for building the bot // TODO(emile): configure a variable memsize for the arena - r2p1, err := r2pipe.NewPipe("malloc://4096") + cmd := fmt.Sprintf("malloc://%d", fullDeepBattle.ArenaSize) + r2p1, err := r2pipe.NewPipe(cmd) if err != nil { panic(err) } defer r2p1.Close() - // Fetch the battle information - // This includes all bots linked to the battle - log.Printf("user %+v wants to run the battle", user) - fullDeepBattle, err := BattleGetByIdDeep(battleid) - var botSources []string var rawOutput string + cmd = fmt.Sprintf("pxc %d @ 0x0", fullDeepBattle.ArenaSize) + output, _ := r2cmd(r2p1, cmd) + rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s\n", cmd, output) + + // TODO(emile): currently hardcoded to two bots, extract this anonymous struct into a named struct and make this work with > 2 bots + runtimeBots := []struct { + Name string + Regs string + BaseAddr int + ArchName string + BitsName string + }{ + {Name: "", Regs: "", BaseAddr: 0, ArchName: "", BitsName: ""}, + {Name: "", Regs: "", BaseAddr: 0, ArchName: "", BitsName: ""}, + } + + rawOutput += "[0x00000000]> # Assembling the bots\n" + // for each bot involved within the battle, we need to fetch it again, as the deep battle // fech doesn't fetch that deep (it fetches the batle and the corresponding bots, but only // their ids and names and not the archs and bits associated) - for _, b := range fullDeepBattle.Bots { + for i, b := range fullDeepBattle.Bots { bot, err := BotGetById(b.ID) if err != nil { log.Println(err) } + runtimeBots[i].Name = bot.Name + + // TODO(emile): a bot can have multiple archs/bits, figure out what to do then + // I've just gone and used the first one, as a bot alwas has at least one... + // ...it has right? + runtimeBots[i].ArchName = bot.Archs[0].Name + runtimeBots[i].BitsName = bot.Bits[0].Name + // define the command used to assemble the bot src := strings.ReplaceAll(bot.Source, "\r\n", "; ") radareCommand := fmt.Sprintf("rasm2 -a %s -b %s \"%+v\"", bot.Archs[0].Name, bot.Bits[0].Name, src) @@ -1213,14 +1464,8 @@ func battleRunHandler(w http.ResponseWriter, r *http.Request) { // TODO(emile): [L] implement some kind of queue // TODO(emile): [S] use the information given from the battle, such as the right arch and bits - cmd := "e asm.arch=arm" - output, _ := r2cmd(r2p1, cmd) - rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s", cmd, output) - - cmd = "e asm.bits=32" - output, _ = r2cmd(r2p1, cmd) - rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s", cmd, output) + rawOutput += "[0x00000000]> # initializing the vm and the stack\n" cmd = "aei" output, _ = r2cmd(r2p1, cmd) rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s", cmd, output) @@ -1230,32 +1475,55 @@ func battleRunHandler(w http.ResponseWriter, r *http.Request) { rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s", cmd, output) // TODO(emile): random offsets + // place bots for i, s := range botSources { - log.Printf("writing bot %d to 0x%d", i, 50*(i+1)) - cmd := fmt.Sprintf("wx %s @ 0x%d", s, 50*(i+1)) + + // the address to write the bot to + addr := 50 * (i + 1) + + // store it + runtimeBots[i].BaseAddr = addr + + msg := fmt.Sprintf("# writing bot %d to 0x%d", i, addr) + rawOutput += fmt.Sprintf("[0x00000000]> %s\n", msg) + cmd := fmt.Sprintf("wx %s @ 0x%d", s, addr) _, _ = r2cmd(r2p1, cmd) rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) - } - // print the memory for some pleasing visuals - cmd = fmt.Sprintf("pxc 100 @ 0x50") - output, _ = r2cmd(r2p1, cmd) // print - rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) - fmt.Println(output) + // define the instruction point and the stack pointer + rawOutput += "[0x00000000]> # Setting the program counter and the stack pointer\n" + cmd = fmt.Sprintf("aer PC=0x%d", addr) + _, _ = r2cmd(r2p1, cmd) + rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) - // init stack - cmd = "aer PC = 0x50" - _, _ = r2cmd(r2p1, cmd) - rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) + cmd = fmt.Sprintf("aer SP=SP+0x%d", addr) + _, _ = r2cmd(r2p1, cmd) + rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) - cmd = "aer SP = SP + 0x50" - _, _ = r2cmd(r2p1, cmd) - rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) + // dump the registers of the bot for being able to switch inbetween them + // This is done in order to be able to play one step of each bot at a time, + // but sort of in parallel + rawOutput += "[0x00000000]> # Storing registers\n" + cmd = "aerR" + regs, _ := r2cmd(r2p1, cmd) + rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) + + initialRegisers := strings.Replace(regs, "\n", ";", -1) + runtimeBots[i].Regs = initialRegisers + } + + for i := range botSources { + // print the memory for some pleasing visuals + cmd = fmt.Sprintf("pxc 100 @ 0x%d", runtimeBots[i].BaseAddr) + output, _ = r2cmd(r2p1, cmd) // print + rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s\n", cmd, output) + } output, _ = r2cmd(r2p1, "pxc 100 @ 0x50") // print fmt.Println(output) // define end conditions + rawOutput += "[0x00000000]> # Defining the end conditions\n" cmd = "e cmd.esil.todo=t theend=1" _, _ = r2cmd(r2p1, cmd) rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) @@ -1270,35 +1538,76 @@ func battleRunHandler(w http.ResponseWriter, r *http.Request) { rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) // set the end condition to 0 initially + rawOutput += "[0x00000000]> # Initializing the end condition variable\n" cmd = "f theend=0" _, _ = r2cmd(r2p1, cmd) rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) + currentBotId := 0 + // TODO(emile): find a sensible default for the max amount of rounds - for i := 0; i < 1000; i++ { + for i := 0; i < fullDeepBattle.MaxRounds; i++ { + + currentBotId = i % 2 - // this is architecture agnostic and just outputs the program counter rawOutput += fmt.Sprintf("[0x00000000]> ########################################################################\n") + + // this is architecture agnostic and just gets the program counter pc, _ := r2cmd(r2p1, "aer~$(arn PC)~[1]") + arch, _ := r2cmd(r2p1, "e asm.arch") bits, _ := r2cmd(r2p1, "e asm.bits") - rawOutput += fmt.Sprintf("[0x00000000]> # ROUND %d, PC=%s, arch=%s, bits=%s\n", i, pc, arch, bits) + rawOutput += fmt.Sprintf("[0x00000000]> # ROUND %d, BOT %d (%s), PC=%s, arch=%s, bits=%s\n", i, currentBotId, runtimeBots[currentBotId].Name, pc, arch, bits) + + rawOutput += "[0x00000000]> # setting the architecture accordingly\n" + cmd = fmt.Sprintf("e asm.arch=%s", runtimeBots[currentBotId].ArchName) + output, _ = r2cmd(r2p1, cmd) + rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s", cmd, output) + + cmd = fmt.Sprintf("e asm.bits=%s", runtimeBots[currentBotId].BitsName) + output, _ = r2cmd(r2p1, cmd) + rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s", cmd, output) + + // load registers + rawOutput += "[0x00000000]> # Loading the registers\n" + r2cmd(r2p1, runtimeBots[currentBotId].Regs) + // rawOutput += fmt.Sprintf("%+v\n", runtimeBots[currentBotId].Regs) + + // cmd = "dr" + // output, _ = r2cmd(r2p1, cmd) + // rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s\n", cmd, output) // _, _ = r2cmd(r2p1, "aes") // step + rawOutput += "[0x00000000]> # Stepping\n" cmd = "aes" _, _ = r2cmd(r2p1, cmd) rawOutput += fmt.Sprintf("[0x00000000]> %s\n", cmd) + // store the regisers + rawOutput += "[0x00000000]> # Storing the registers\n" + registers, _ := r2cmd(r2p1, "aerR") + registersStripped := strings.Replace(registers, "\n", ";", -1) + runtimeBots[currentBotId].Regs = registersStripped + // print the arena - cmd := "pxc 100 @ 0x50" + rawOutput += "[0x00000000]> # Printing the arena\n" + cmd := fmt.Sprintf("pxc 100 @ 0x%d", runtimeBots[currentBotId].BaseAddr) output, _ := r2cmd(r2p1, cmd) // print rawOutput += fmt.Sprintf("[0x00000000]> %s\n%s\n", cmd, output) - fmt.Println(output) + // fmt.Println(output) - // TODO(emile): restore state + // predicate - the end? + rawOutput += "[0x00000000]> # Checking if we've won\n" + pend, _ := r2cmd(r2p1, "?v theend") + status := strings.TrimSpace(pend) + // fixme: on Windows, we sometimes get output *from other calls to r2* - // TODO(emile): check the end condition - _, _ = r2cmd(r2p1, "?v 1+theend") // check end condition + if status == "0x1" { + log.Printf("[!] Bot %d has died", currentBotId) + } + if status != "0x0" { + log.Printf("[!] Got invalid status '%s' for bot %d", status, currentBotId) + } } BattleSaveRawOutput(battleid, rawOutput) |