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-## r2wars
+# r2wars-new
 
-The goal of r2wars is to place two bots in as shared memory space and let
-them battle against each other until one of them cannot run anymore, because
-of some kind of broken instruction.
+This is a quick and dirty implementation of r2wars for the easterhegg 20
+workshops I'm giving (It's currently 01:00 of the day of the workshop and I'm
+realizing that the code I wrote about 3 years ago is kind of broken).
 
-A more informal README can be found
-[here](https://github.com/radareorg/radare2-extras/tree/master/r2wars).
-
-## Usage
-
-You'll probably first of all want to simply play with the two provided bots. In
-order to do so, run the game like this:
-
-```go
-go run ./... -t 1s -v ./bots/warrior0.asm ./bots/warrior1.asm
 ```
-
-This runs the game with a round duration of 1 second and an info verbosity
-level using the two provided bots. You can attach more bots if you'd like,
-each bot increases the arena size by 512 bytes by default.
-
-You can tweak most of the settings as displayed in the help:
-
-```go
-$ go run ./... -h
-Usage of src:
-  -arch string
-    	bot architecture (mips|arm|x86) (default "x86")
-  -bits int
-    	bot bitness (8|16|32|64) (default 32)
-  -maxProgSize int
-    	the maximum bot size (default 64)
-  -memPerBot int
-    	the amount of memory each bot should add to the arena (default 512)
-  -t duration
-    	The duration of a round (default 250ns)
-  -v	info
-  -vv
-    	debug
-  -vvv
-    	trace
+; CGO_ENABLED=0 go run ./... -t 1s -v ./bots/warrior0.asm ./bots/warrior1.as
 ```
+
+#worksonmymachine