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-rw-r--r--src/run.go84
1 files changed, 0 insertions, 84 deletions
diff --git a/src/run.go b/src/run.go
deleted file mode 100644
index fb3c249..0000000
--- a/src/run.go
+++ /dev/null
@@ -1,84 +0,0 @@
-package main
-
-import (
-	"fmt"
-	"os"
-	"strings"
-	"time"
-
-	"github.com/radare/r2pipe-go"
-	"github.com/sirupsen/logrus"
-)
-
-// StepIn steps in and stores the state of the registers for the given bot
-func stepIn(r2p *r2pipe.Pipe) {
-	_ = r2cmd(r2p, "aes")
-}
-
-// switchPlayer returns the id of the next Player
-func switchPlayer(r2p *r2pipe.Pipe, currentPlayer int, config *Config) int {
-
-	// calculate the index of the nextPlayer
-	nextPlayer := (currentPlayer + 1) % config.AmountOfBots
-
-	return nextPlayer
-}
-
-func arena(r2p *r2pipe.Pipe, config *Config, id, gen int) string {
-	var res string = ""
-
-	// clear the screen
-	res += "\x1b[2J\x1b[0;0H"
-	// res += fmt.Sprintf("%s\n", r2cmd(r2p, "?eg 0 0"))
-
-	// print some general information such as the current user and the round the
-	// game is in
-	ip := fmt.Sprintf("%s\n", r2cmd(r2p, "aer~eip"))
-	res += fmt.Sprintf("Round: %d \t\t User: %d \t\t ip: %s\n", gen, id, ip)
-
-	// print the memory space
-	res += fmt.Sprintf("%s\n", r2cmd(r2p, "pxa 0x400 @ 0"))
-	// res += fmt.Sprintf("%s\n", r2cmd(r2p, fmt.Sprintf("pd 0x10 @ %d", config.Bots[id].Addr)))
-
-	// res += fmt.Sprintf("%s\n", r2cmd(r2p, "prc 0x200 @ 0"))
-
-	return res
-}
-
-// runGame actually runs the game (surprise!)
-func runGame(r2p *r2pipe.Pipe, config *Config) {
-
-	// start the competition
-	var botid int = 0
-	var round int = 0
-	for true {
-
-		// load the registers
-		r2cmd(r2p, config.Bots[botid].Regs)
-
-		// Step
-		stepIn(r2p)
-
-		// store the regisers
-		registers := r2cmd(r2p, "aerR")
-		registersStripped := strings.Replace(registers, "\n", ";", -1)
-		config.Bots[botid].Regs = registersStripped
-
-		logrus.Info(arena(r2p, config, botid, round))
-
-		if dead(r2p, botid) == true {
-			logrus.Warnf("DEAD (round %d)", round)
-			os.Exit(1)
-		}
-
-		// switch players, if the new botid is 0, a new round has begun
-		botid = switchPlayer(r2p, botid, config)
-		if botid == 0 {
-			round++
-		}
-
-		// sleep only a partial of the total round time, as a round is made up of
-		// the movements of multiple bots
-		time.Sleep(config.GameRoundDuration / time.Duration(config.AmountOfBots))
-	}
-}