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-rw-r--r--vendor/golang.org/x/net/html/node.go225
1 files changed, 225 insertions, 0 deletions
diff --git a/vendor/golang.org/x/net/html/node.go b/vendor/golang.org/x/net/html/node.go
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+++ b/vendor/golang.org/x/net/html/node.go
@@ -0,0 +1,225 @@
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package html
+
+import (
+	"golang.org/x/net/html/atom"
+)
+
+// A NodeType is the type of a Node.
+type NodeType uint32
+
+const (
+	ErrorNode NodeType = iota
+	TextNode
+	DocumentNode
+	ElementNode
+	CommentNode
+	DoctypeNode
+	// RawNode nodes are not returned by the parser, but can be part of the
+	// Node tree passed to func Render to insert raw HTML (without escaping).
+	// If so, this package makes no guarantee that the rendered HTML is secure
+	// (from e.g. Cross Site Scripting attacks) or well-formed.
+	RawNode
+	scopeMarkerNode
+)
+
+// Section 12.2.4.3 says "The markers are inserted when entering applet,
+// object, marquee, template, td, th, and caption elements, and are used
+// to prevent formatting from "leaking" into applet, object, marquee,
+// template, td, th, and caption elements".
+var scopeMarker = Node{Type: scopeMarkerNode}
+
+// A Node consists of a NodeType and some Data (tag name for element nodes,
+// content for text) and are part of a tree of Nodes. Element nodes may also
+// have a Namespace and contain a slice of Attributes. Data is unescaped, so
+// that it looks like "a<b" rather than "a&lt;b". For element nodes, DataAtom
+// is the atom for Data, or zero if Data is not a known tag name.
+//
+// An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace.
+// Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and
+// "svg" is short for "http://www.w3.org/2000/svg".
+type Node struct {
+	Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
+
+	Type      NodeType
+	DataAtom  atom.Atom
+	Data      string
+	Namespace string
+	Attr      []Attribute
+}
+
+// InsertBefore inserts newChild as a child of n, immediately before oldChild
+// in the sequence of n's children. oldChild may be nil, in which case newChild
+// is appended to the end of n's children.
+//
+// It will panic if newChild already has a parent or siblings.
+func (n *Node) InsertBefore(newChild, oldChild *Node) {
+	if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil {
+		panic("html: InsertBefore called for an attached child Node")
+	}
+	var prev, next *Node
+	if oldChild != nil {
+		prev, next = oldChild.PrevSibling, oldChild
+	} else {
+		prev = n.LastChild
+	}
+	if prev != nil {
+		prev.NextSibling = newChild
+	} else {
+		n.FirstChild = newChild
+	}
+	if next != nil {
+		next.PrevSibling = newChild
+	} else {
+		n.LastChild = newChild
+	}
+	newChild.Parent = n
+	newChild.PrevSibling = prev
+	newChild.NextSibling = next
+}
+
+// AppendChild adds a node c as a child of n.
+//
+// It will panic if c already has a parent or siblings.
+func (n *Node) AppendChild(c *Node) {
+	if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil {
+		panic("html: AppendChild called for an attached child Node")
+	}
+	last := n.LastChild
+	if last != nil {
+		last.NextSibling = c
+	} else {
+		n.FirstChild = c
+	}
+	n.LastChild = c
+	c.Parent = n
+	c.PrevSibling = last
+}
+
+// RemoveChild removes a node c that is a child of n. Afterwards, c will have
+// no parent and no siblings.
+//
+// It will panic if c's parent is not n.
+func (n *Node) RemoveChild(c *Node) {
+	if c.Parent != n {
+		panic("html: RemoveChild called for a non-child Node")
+	}
+	if n.FirstChild == c {
+		n.FirstChild = c.NextSibling
+	}
+	if c.NextSibling != nil {
+		c.NextSibling.PrevSibling = c.PrevSibling
+	}
+	if n.LastChild == c {
+		n.LastChild = c.PrevSibling
+	}
+	if c.PrevSibling != nil {
+		c.PrevSibling.NextSibling = c.NextSibling
+	}
+	c.Parent = nil
+	c.PrevSibling = nil
+	c.NextSibling = nil
+}
+
+// reparentChildren reparents all of src's child nodes to dst.
+func reparentChildren(dst, src *Node) {
+	for {
+		child := src.FirstChild
+		if child == nil {
+			break
+		}
+		src.RemoveChild(child)
+		dst.AppendChild(child)
+	}
+}
+
+// clone returns a new node with the same type, data and attributes.
+// The clone has no parent, no siblings and no children.
+func (n *Node) clone() *Node {
+	m := &Node{
+		Type:     n.Type,
+		DataAtom: n.DataAtom,
+		Data:     n.Data,
+		Attr:     make([]Attribute, len(n.Attr)),
+	}
+	copy(m.Attr, n.Attr)
+	return m
+}
+
+// nodeStack is a stack of nodes.
+type nodeStack []*Node
+
+// pop pops the stack. It will panic if s is empty.
+func (s *nodeStack) pop() *Node {
+	i := len(*s)
+	n := (*s)[i-1]
+	*s = (*s)[:i-1]
+	return n
+}
+
+// top returns the most recently pushed node, or nil if s is empty.
+func (s *nodeStack) top() *Node {
+	if i := len(*s); i > 0 {
+		return (*s)[i-1]
+	}
+	return nil
+}
+
+// index returns the index of the top-most occurrence of n in the stack, or -1
+// if n is not present.
+func (s *nodeStack) index(n *Node) int {
+	for i := len(*s) - 1; i >= 0; i-- {
+		if (*s)[i] == n {
+			return i
+		}
+	}
+	return -1
+}
+
+// contains returns whether a is within s.
+func (s *nodeStack) contains(a atom.Atom) bool {
+	for _, n := range *s {
+		if n.DataAtom == a && n.Namespace == "" {
+			return true
+		}
+	}
+	return false
+}
+
+// insert inserts a node at the given index.
+func (s *nodeStack) insert(i int, n *Node) {
+	(*s) = append(*s, nil)
+	copy((*s)[i+1:], (*s)[i:])
+	(*s)[i] = n
+}
+
+// remove removes a node from the stack. It is a no-op if n is not present.
+func (s *nodeStack) remove(n *Node) {
+	i := s.index(n)
+	if i == -1 {
+		return
+	}
+	copy((*s)[i:], (*s)[i+1:])
+	j := len(*s) - 1
+	(*s)[j] = nil
+	*s = (*s)[:j]
+}
+
+type insertionModeStack []insertionMode
+
+func (s *insertionModeStack) pop() (im insertionMode) {
+	i := len(*s)
+	im = (*s)[i-1]
+	*s = (*s)[:i-1]
+	return im
+}
+
+func (s *insertionModeStack) top() insertionMode {
+	if i := len(*s); i > 0 {
+		return (*s)[i-1]
+	}
+	return nil
+}