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package main

import (
	"./structs"
	"fmt"
	"os"
)

func printDie() {
	fmt.Println("BOOOOOOOOOOOOM")
	fmt.Println("BOOOOOOOOOOOOM")
	fmt.Println("BOOOOOOOOOOOOM")
	fmt.Println("BOOOOOOOOOOOOM")
	fmt.Println("BOOOOOOOOOOOOM")
	fmt.Println("\n YOU DIE \n\n\n")
	fmt.Println("Game Over!")
}

func testDie(lab structs.Lab, position structs.Coord) {
	if (lab.Arr[position.X][position.Y] == 2) {
		printDie()
		os.Exit(0)
	}
}

func main() {
	fmt.Println("The LAB: Reach 3 without dying! You are the 1 and only player!")

	lab := structs.Lab{
		Arr: [5][5]int{
			{0, 0, 0, 2, 0},
			{0, 1, 0, 2, 3},
			{0, 0, 0, 2, 0},
			{0, 2, 2, 2, 0},
			{0, 0, 0, 0, 0},
		},
	}

	position := structs.Coord{1, 1}

	for {

		// Print the game
		for i := range lab.Arr {
			fmt.Println(lab.Arr[i])
		}

		// Print a delimiter
		fmt.Println("---")

		fmt.Printf("Current position: (%d, %d)\n", position.X, position.Y)

		fmt.Print("Enter movement (fw, bw, le, ri): ")
		var text string
		fmt.Scanln(&text)

		switch text {
		case "fw":
			lab.Arr[position.X][position.Y] = 0

			position.X = position.X - 1
			position.Y = position.Y
			testDie(lab, position)

			lab.Arr[position.X][position.Y] = 1
		case "bw":
			lab.Arr[position.X][position.Y] = 0

			position.X = position.X + 1
			position.Y = position.Y
			testDie(lab, position)

			lab.Arr[position.X][position.Y] = 1
		case "le":
			lab.Arr[position.X][position.Y] = 0

			position.X = position.X
			position.Y = position.Y - 1
			testDie(lab, position)

			lab.Arr[position.X][position.Y] = 1
		case "ri":
			lab.Arr[position.X][position.Y] = 0

			position.X = position.X
			position.Y = position.Y + 1
			testDie(lab, position)

			lab.Arr[position.X][position.Y] = 1

		}


		if (position == structs.Coord{1, 4}) {
			fmt.Println("YOU WIN!")
			os.Exit(0)

		}
	}

}