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authoremile <hanemile@protonmail.com>2018-10-12 15:01:41 +0200
committeremile <hanemile@protonmail.com>2018-10-12 15:01:41 +0200
commit4bc0947d30ca0fe36259aaae9138d60dce92ab87 (patch)
treed764eb937294e113c586febdf34fac643d28c8d5
parent56a4cd9158b30d6bc05e23a2dafd2528f3d5a187 (diff)
removed CalcAllForcesOld, for calculating using 1 thread, use CalcAllForces from now on!
-rw-r--r--forces/forces.go26
1 files changed, 0 insertions, 26 deletions
diff --git a/forces/forces.go b/forces/forces.go
index 8927309..1cab4a0 100644
--- a/forces/forces.go
+++ b/forces/forces.go
@@ -169,29 +169,3 @@ func NextTimestep(starSlice []structs.Star, deltat int) []structs.Star {
 
 	return newSlice
 }
-
-// old deprecated function (no threading)
-func CalcAllForcesOld(starSlice []structs.Star) []structs.Star {
-	var newSlice []structs.Star
-
-	bar := pb.StartNew(len(starSlice)).Prefix("Stars Done: ")
-	bar.SetWidth(80)
-
-	for index := range starSlice {
-		bar.Increment()
-
-		var force = forces(starSlice, index)
-
-		newStar := structs.Star{
-			structs.Coord{starSlice[index].C.X, starSlice[index].C.Y},
-			structs.Force{force.X, force.Y},
-			starSlice[index].Mass,
-		}
-
-		newSlice = append(newSlice, newStar)
-	}
-
-	bar.FinishPrint("")
-
-	return newSlice
-}