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authoremile <hanemile@protonmail.com>2018-10-15 15:19:52 +0200
committeremile <hanemile@protonmail.com>2018-10-15 15:19:52 +0200
commit58849bac281f3d60ca3200038c47007e1ae845a8 (patch)
tree0bd5c7c8655dcd285c04ca62823d4fda9cf3d5be /draw
parent95f9ab588b7840739fbd782653926a3a74e99ab4 (diff)
The size of the stars is now proportional to its mass
Diffstat (limited to 'draw')
-rw-r--r--draw/draw.go16
1 files changed, 15 insertions, 1 deletions
diff --git a/draw/draw.go b/draw/draw.go
index e99ef4e..92518ef 100644
--- a/draw/draw.go
+++ b/draw/draw.go
@@ -35,7 +35,21 @@ func saveImage(dc *gg.Context, path string) {
 
 // drawStar draws the given stars to the given context
 func drawStar(dc *gg.Context, star structs.Star) {
-	dc.DrawPoint(star.C.X/50, star.C.Y/50, 2)
+	// the radius can be any value inbetween 1e4 and 1e5
+
+	// Define the default star radius as 1 and change it according to the stars mass
+	radius := 1
+	switch {
+	case star.Mass < 10000:
+		radius = 1
+	case star.Mass < 50000 && star.Mass > 10000:
+		radius = 2
+	case star.Mass < 100000 && star.Mass > 50000:
+		radius = 3
+	}
+
+	// Draw the star
+	dc.DrawPoint(star.C.X/50, star.C.Y/50, float64(radius))
 	dc.Fill()
 	dc.Stroke()
 }