diff options
author | emile <hanemile@protonmail.com> | 2018-10-10 21:38:21 +0200 |
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committer | emile <hanemile@protonmail.com> | 2018-10-10 21:38:21 +0200 |
commit | 8dabefde6078790689e35abdba3952e53042c0cc (patch) | |
tree | 3e494cbb15ebd638c373151e27405fce6ac143fc /draw | |
parent | f97fb6499cb06e1159709b637cebfa489382b266 (diff) |
Define new default stars
Diffstat (limited to 'draw')
-rw-r--r-- | draw/draw.go | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/draw/draw.go b/draw/draw.go index 73cbc5c..e99ef4e 100644 --- a/draw/draw.go +++ b/draw/draw.go @@ -20,7 +20,7 @@ func initializePlot() *gg.Context { dc.Clear() // Invert the Y axis (positive values are on the top and right) - // dc.InvertY() + dc.InvertY() // Set the coordinate midpoint to the middle of the image dc.Translate(imageWidth/2, imageHeight/2) @@ -35,7 +35,7 @@ func saveImage(dc *gg.Context, path string) { // drawStar draws the given stars to the given context func drawStar(dc *gg.Context, star structs.Star) { - dc.DrawPoint(star.C.X/10, star.C.Y/10, 2) + dc.DrawPoint(star.C.X/50, star.C.Y/50, 2) dc.Fill() dc.Stroke() } @@ -47,17 +47,17 @@ func vectorLength(force structs.Force) float64 { func drawForce(dc *gg.Context, star structs.Star) { // controll the length of the vector - var scalingFactor float64 = 32 + var scalingFactor float64 = 15 // Move the "cursor" to the start position of the vector - dc.MoveTo(star.C.X/10, star.C.Y/10) + dc.MoveTo(star.C.X/50, star.C.Y/50) // calculate the length of the vector vecLength := vectorLength(star.F) // Use a sigmoid function to generate useful values for coloring the vectors according to their // strength - var val = 1.0 / (1.0 + math.Exp(-vecLength)) + var val = 1.0 / (1.0 + math.Exp(-vecLength*scalingFactor/2)) // Set the color to a blue / red dc.SetRGB(val, 0, 1-val) @@ -65,10 +65,12 @@ func drawForce(dc *gg.Context, star structs.Star) { // trace the Vector FxUnit := star.F.X / math.Abs(vecLength) FyUnit := star.F.Y / math.Abs(vecLength) - dc.LineTo(star.C.X/10+(FxUnit*scalingFactor), star.C.Y/10+(FyUnit*scalingFactor)) + dc.LineTo(star.C.X/50+(FxUnit*scalingFactor), star.C.Y/50+(FyUnit*scalingFactor)) + // dc.LineTo(star.C.X/100 + (star.F.X * scalingFactor), star.C.Y/100 + (star.F.Y * scalingFactor)) + // // css - dc.SetLineWidth(2) + dc.SetLineWidth(3) // And finally: DRAW (stroke) the vector dc.Stroke() @@ -98,6 +100,16 @@ func Slice(slice []structs.Star, path string) { // draw all the stars in the given slice drawStars(dc, slice) + dc.SetRGB(1, 1, 1) + + // drawing the 4 big stars as bigger white dots + dc.DrawCircle(600, 600, 5) + dc.DrawCircle(-600, 600, 5) + dc.DrawCircle(-600, 0, 5) + dc.DrawCircle(600, -600, 5) + + dc.Fill() + // save the plot to the given path saveImage(dc, path) } |