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Diffstat (limited to 'draw/draw3D.go')
-rw-r--r--draw/draw3D.go58
1 files changed, 0 insertions, 58 deletions
diff --git a/draw/draw3D.go b/draw/draw3D.go
deleted file mode 100644
index 62d0f05..0000000
--- a/draw/draw3D.go
+++ /dev/null
@@ -1,58 +0,0 @@
-package draw
-
-import (
-	"../llog"
-	"../structs"
-	"github.com/fogleman/ln/ln"
-)
-
-func drawStar3D(scene ln.Scene, star structs.Star) ln.Scene {
-	starSize := 0.1
-	oneCorner := ln.Vector{star.C.X - starSize, star.C.Y - starSize, star.C.Z - starSize}
-	otherCorner := ln.Vector{star.C.X + starSize, star.C.Y + starSize, star.C.Z + starSize}
-
-	scene.Add(ln.NewCube(oneCorner, otherCorner))
-
-	return scene
-}
-
-func drawStars3D(scene ln.Scene, slice []structs.Star) ln.Scene {
-	for _, star := range slice {
-		scene = drawStar3D(scene, star)
-	}
-
-	return scene
-}
-
-func Slice3D(slice []structs.Star, path string) {
-	// create a scene and add a single cube
-	scene := ln.Scene{}
-
-	llog.Good("Drawing the Stars")
-	scene = drawStars3D(scene, slice)
-	llog.Good("Done Drawing the Stars")
-
-	// scene.Add(ln.NewCube(ln.Vector{-1, -1, -1}, ln.Vector{1, 1, 1}))
-
-	// define camera parameters
-	eye := ln.Vector{4, 3, 2}    // camera position
-	center := ln.Vector{0, 0, 0} // camera looks at
-	up := ln.Vector{0, 0, 1}     // up direction
-
-	// define rendering parameters
-	width := 1024.0  // rendered width
-	height := 1024.0 // rendered height
-	fovy := 50.0     // vertical field of view, degrees
-	znear := 0.1     // near z plane
-	zfar := 10.0     // far z plane
-	step := 0.01     // how finely to chop the paths for visibility testing
-
-	llog.Good("Configuring path")
-	// compute 2D paths that depict the 3D scene
-	paths := scene.Render(eye, center, up, width, height, fovy, znear, zfar, step)
-	llog.Good("Done")
-
-	// render the paths in an image
-	llog.Good("Writing to png")
-	paths.WriteToPNG(path, width, height)
-}