diff options
Diffstat (limited to 'structs')
-rw-r--r-- | structs/boundingBox.go | 27 | ||||
-rw-r--r-- | structs/quadtree.go | 84 | ||||
-rw-r--r-- | structs/star.go | 56 |
3 files changed, 165 insertions, 2 deletions
diff --git a/structs/boundingBox.go b/structs/boundingBox.go new file mode 100644 index 0000000..ad02eab --- /dev/null +++ b/structs/boundingBox.go @@ -0,0 +1,27 @@ +package structs + +// BoundingBox is a struct defining the spatial outreach of a box +type BoundingBox struct { + center Vec2 // Center of the box + width float64 // width of the box +} + +func (b *BoundingBox) Width() float64 { + return b.width +} + +func (b *BoundingBox) SetWidth(width float64) { + b.width = width +} + +func (b *BoundingBox) Center() Vec2 { + return b.center +} + +func (b *BoundingBox) SetCenter(center Vec2) { + b.center = center +} + +func NewBoundingBox(center Vec2, halfDim float64) *BoundingBox { + return &BoundingBox{center: center, width: halfDim} +} diff --git a/structs/quadtree.go b/structs/quadtree.go new file mode 100644 index 0000000..7f82a2a --- /dev/null +++ b/structs/quadtree.go @@ -0,0 +1,84 @@ +package structs + +// Definition of a quadtree and it's nodes recursively +type Quadtree struct { + boundary BoundingBox // Spatial outreach of the quadtree + centerOfMass Vec2 // Center of mass of the cell + totalMass float64 // Total mass of the cell + depth int // Depth of the cell in the quadtree + star Star2D // Star inside the cell + + // NW, NE, SW, SE + quadrants []*Quadtree // List of quadtrees representing individual quadrants + + // Quadrants + //northWest *Quadtree + //northEast *Quadtree + //southWest *Quadtree + //southEast *Quadtree +} + +// CenterOfMass is a getter method for quadtrees. +// It returns the Center of mass of the quadtree it is applied on +func (q *Quadtree) CenterOfMass() Vec2 { + return q.centerOfMass +} + +// SetCenterOfMass is a setter method for quadtrees. +// It sets the centerOfMass of the quadtree to the given value +func (q *Quadtree) SetCenterOfMass(centerOfMass Vec2) { + q.centerOfMass = centerOfMass +} + +// CalcCenterOfMass is a calculator method for quadtrees. +// It recursively walks through the quadtree and calculates it's center of mass. +// The calculated center of mass is then inserted into the centerOfMass variable. +func (q *Quadtree) CalcCenterOfMass() (Vec2, float64) { + var totalMass float64 = 0 + var x float64 = 0 + var y float64 = 0 + + // If the Node is a leaf + if q.IsLeaf() == true { + + // update the values needed to calculate the center of mass + totalMass += q.star.M + x += q.star.C.X * q.star.M + y += q.star.C.X * q.star.M + + return (Vec2{x, y}, totalMass) + + } else { + + // Iterate over all the quadrants + for _, element := range q.quadrants { + + // Calculate the center of mass for each quadrant + centerOfMass, totalMass := element.CalcCenterOfMass() + + // Update the overall centerOfMass for the individual quadtree + q.centerOfMass.X += centerOfMass.X + q.centerOfMass.Y += centerOfMass.Y + q.totalMass += totalMass + } + } + + // Return the original centerOfMass and totalMass + return (q.centerOfMass, q.totalMass) +} + +// IsLeaf is a method for quadtrees returning true if the node is a leaf (has no children) +// or returning false if the node is nor a leaf (has children). +func (q *Quadtree) IsLeaf() bool { + for _, element := range q.quadrants { + if element == nil { + return true + } + } + return false +} + +// NewQuadtree generates a new root node. +func NewQuadtree(boundary BoundingBox) *Quadtree { + return &Quadtree{boundary: boundary} +} diff --git a/structs/star.go b/structs/star.go index f495d99..d2bb124 100644 --- a/structs/star.go +++ b/structs/star.go @@ -1,7 +1,5 @@ package structs -import "C" - // Define a struct storing essential star information such as it's coordinate, velocity and mass type Star2D struct { C Vec2 // coordinates of the star @@ -9,6 +7,60 @@ type Star2D struct { M float64 // mass of the star } +// InsideOf is a method that tests if the star it is applied on is in or outside of the given +// BoundingBox. It returns true if the star is inside of the BoundingBox and false if it isn't. +func (s Star2D) InsideOf(boundary BoundingBox) bool { + + // Test if the star is inside or outside of the bounding box. + // Abort testing if one of the conditions is not met + if s.C.X < boundary.center.X+boundary.width/2 { + if s.C.X > boundary.center.X-boundary.width/2 { + if s.C.Y < boundary.center.Y+boundary.width/2 { + if s.C.Y > boundary.center.Y-boundary.width/2 { + return true + } else { + return false + } + } else { + return false + } + } else { + return false + } + } else { + return false + } +} + +// Quadrant returns a string indicating in which quadrant of the given quadtree the point the method +// is applied on is. +// This methods presumes that the point is inside of the boundingBox +func (s Star2D) Quadrant(starsQuadtree *Quadtree) string { + centerX := starsQuadtree.boundary.center.X + centerY := starsQuadtree.boundary.center.Y + + // test if the point is left the the center or not + if s.C.X < centerX { + + // Test if the point is above or below of the center + if s.C.Y > centerY { + return "northwest" + } else { + return "southwest" + } + + // The point is right of the center + } else { + + // Test if the point is above or below of the center + if s.C.Y > centerY { + return "northeast" + } else { + return "southeast" + } + } +} + // Return a copy of the star by returning a star struct with the same values. func (s *Star2D) Copy() Star2D { return Star2D{s.C.Copy(), s.V.Copy(), s.M} |