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package main
import (
"./csv"
"./draw"
"./forces"
"./llog"
"./structs"
"fmt"
)
func main() {
var threads int = 8
var path1 string = "out_0.png"
var frames int = 250
// the slice starsSlice stores the star structures
starsSlice := []structs.Star{
{structs.Coord{X: 30000, Y: 30000}, structs.Force{X: 0, Y: 0}, 500000000},
{structs.Coord{X: -30000, Y: 30000}, structs.Force{X: 0, Y: 0}, 500000000},
{structs.Coord{X: -30000, Y: 0}, structs.Force{X: 0, Y: 0}, 500000000},
{structs.Coord{X: 30000, Y: -30000}, structs.Force{X: 0, Y: 0}, 500000000},
}
llog.Good("Opening the csv")
starsSlice = csv.Import("data/U_ALL.csv", 0, 25000, starsSlice)
// Step 1
llog.Good("Calculate the acting forces")
starsSlice = forces.CalcAllForces(starsSlice, threads)
llog.Good(fmt.Sprintf("draw the slice and save it to %s\n", path1))
draw.Slice(starsSlice, path1)
// Step 2
// Simulate the position of the stars after a specific time
for i := 0; i < frames; i++ {
llog.Great("--- --- --- --- ---")
llog.Great(fmt.Sprintf("Frames %d/%d", i, frames))
llog.Good("Calculate the new Star positions")
starsSlice = forces.NextTimestep(starsSlice, 250000)
llog.Good("Calculate the acting forces")
starsSlice = forces.CalcAllForces(starsSlice, threads)
outputName := fmt.Sprintf("out_%d.png", i+1)
llog.Good(fmt.Sprintf("draw the slice and save it to %s\n", outputName))
draw.Slice(starsSlice, outputName)
}
}
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