about summary refs log tree commit diff
path: root/structs.go
blob: 68ccea340a627be2574d19d26eb30789584797fa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
package quadtree

// coordinate type storing a position
type Coord struct {
	x float64
	y float64
}

// newCoord returns a new coordinate using the given values
func NewCoord(x float64, y float64) Coord {
	return Coord{x, y}
}

func (point Coord) insideOf(quadtreeCell *quadtree) bool {
	// define the bounds
	var lowerXBound = quadtreeCell.boundary.center.x - quadtreeCell.boundary.halfDimension
	var upperXBound = quadtreeCell.boundary.center.x + quadtreeCell.boundary.halfDimension
	var lowerYBound = quadtreeCell.boundary.center.y - quadtreeCell.boundary.halfDimension
	var upperYBound = quadtreeCell.boundary.center.y + quadtreeCell.boundary.halfDimension

	// if the point is in the right x range
	if point.x < upperXBound && point.x > lowerXBound {

		// test if the point is in the right y range
		if point.y < upperYBound && point.y > lowerYBound {

			// the star is within the bounds: return true
			return true
		}
	}

	// the star is outside of the bounds: return false
	return false
}

// BoundingBox defines a single cell in the quadtree
type BoundingBox struct {
	center        Coord
	halfDimension float64
}

// NewBoundingBox returns a new bounding with the given struct elements
func NewBoundingBox(inCenter Coord, inHalfDimension float64) BoundingBox {
	return BoundingBox{
		center:        inCenter,
		halfDimension: inHalfDimension,
	}
}

// quadtree defining the whole quadtree and a node in itself (recursively)
type quadtree struct {
	// general information (node capacity, spacial outreach)
	nodeCapacity int
	boundary     BoundingBox

	// slice storing the star coordinates
	pointsSlice []Coord

	// the quadtree leaves
	northWest *quadtree
	northEast *quadtree
	southWest *quadtree
	southEast *quadtree

	depth int
}

// NewQuadtree returns a new quadtree
func NewQuadtree(boundary BoundingBox, depth int) *quadtree {
	return &quadtree{
		nodeCapacity: 0,
		boundary:     boundary,
		pointsSlice:  nil,
		northWest:    nil,
		northEast:    nil,
		southWest:    nil,
		southEast:    nil,
		depth:        depth,
	}
}

func (quadtree *quadtree) subdivide() {

	// Create the new NorthWest boundingbox
	var newCellBoundingNorthWest = BoundingBox{
		center: Coord{
			x: quadtree.boundary.center.x - quadtree.boundary.halfDimension/2,
			y: quadtree.boundary.center.y + quadtree.boundary.halfDimension/2,
		},
		halfDimension: quadtree.boundary.halfDimension / 2,
	}
	quadtree.northWest = NewQuadtree(newCellBoundingNorthWest, quadtree.depth+1)

	// Create the new NorthWest boundingbox
	var newCellBoundingNorthEast = BoundingBox{
		center: Coord{
			x: quadtree.boundary.center.x + quadtree.boundary.halfDimension/2,
			y: quadtree.boundary.center.y + quadtree.boundary.halfDimension/2,
		},
		halfDimension: quadtree.boundary.halfDimension / 2,
	}
	quadtree.northEast = NewQuadtree(newCellBoundingNorthEast, quadtree.depth+1)

	// Create the new NorthWest boundingbox
	var newCellBoundingSouthWest = BoundingBox{
		center: Coord{
			x: quadtree.boundary.center.x - quadtree.boundary.halfDimension/2,
			y: quadtree.boundary.center.y - quadtree.boundary.halfDimension/2,
		},
		halfDimension: quadtree.boundary.halfDimension / 2,
	}
	quadtree.southWest = NewQuadtree(newCellBoundingSouthWest, quadtree.depth+1)

	// Create the new NorthWest boundingbox
	var newCellBoundingSouthEast = BoundingBox{
		center: Coord{
			x: quadtree.boundary.center.x + quadtree.boundary.halfDimension/2,
			y: quadtree.boundary.center.y - quadtree.boundary.halfDimension/2,
		},
		halfDimension: quadtree.boundary.halfDimension / 2,
	}
	quadtree.southEast = NewQuadtree(newCellBoundingSouthEast, quadtree.depth+1)
}

// Insert inserts the given point into the quadtree the method is applied on
// it returns an error incase the point is not in bounds
func (quadtree *quadtree) Insert(point Coord) {

	// subdivide the quadtree into four new cells
	quadtree.subdivide()

	// if the maxDepth is not reached...
	if quadtree.depth < 4 {
		// ... test if the given point is inside the one of the cells
		// and add Insert it to that specific cell
		if point.insideOf(quadtree.northWest) {
			quadtree.northWest.Insert(point)
		}
		if point.insideOf(quadtree.northEast) {
			quadtree.northEast.Insert(point)
		}
		if point.insideOf(quadtree.southWest) {
			quadtree.southWest.Insert(point)
		}
		if point.insideOf(quadtree.southEast) {
			quadtree.southEast.Insert(point)
		}
	}

	// if the maximal depth of the tree has been reached:
	// Insert the point into the slice
	quadtree.pointsSlice = append(quadtree.pointsSlice, point)
}