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package main
import (
"flag"
"github.com/sirupsen/logrus"
)
// parseConfig parses the config needed to start the game
func parseConfig() Config {
// bot configs
arch := flag.String("arch", "x86", "bot architecture (mips|arm|x86)")
bits := flag.Int("bits", 32, "bot bitness (8|16|32|64)")
maxProgSize := flag.Int("maxProgSize", 64, "the maximum bot size")
memPerBot := flag.Int("memPerBot", 512, "the amount of memory each bot should add to the arena")
gameRoundDuration := flag.Duration("t", 250, "The duration of a round")
v := flag.Bool("v", false, "info")
vv := flag.Bool("vv", false, "debug")
vvv := flag.Bool("vvv", false, "trace")
// parse the flags
flag.Parse()
if *v == true {
logrus.SetLevel(logrus.InfoLevel)
} else if *vv == true {
logrus.SetLevel(logrus.DebugLevel)
} else if *vvv == true {
logrus.SetLevel(logrus.TraceLevel)
} else {
logrus.SetLevel(logrus.WarnLevel)
}
// parse all trailing command line arguments as path to bot sourcecode
amountOfBots := flag.NArg()
memsize := amountOfBots * *memPerBot
logrus.WithFields(logrus.Fields{
"mem per bot": *memPerBot,
"amountOfBots": amountOfBots,
"memsize": memsize,
}).Infof("Loaded config")
// define a config to return
config := Config{
Arch: *arch,
Bits: *bits,
Memsize: memsize,
MaxProgSize: *maxProgSize,
AmountOfBots: amountOfBots,
GameRoundDuration: *gameRoundDuration,
}
return config
}
// define bots defines the bots given via command line arguments
func defineBots(config *Config) {
logrus.Info("Defining the bots")
// define a list of bots by parsing the command line arguments one by one
var bots []Bot
for i := 0; i < config.AmountOfBots; i++ {
bot := Bot{
Path: flag.Arg(i),
}
bots = append(bots, bot)
}
config.Bots = bots
}
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