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package main
import (
"fmt"
"os"
"strings"
"time"
"github.com/radare/r2pipe-go"
"github.com/sirupsen/logrus"
)
// StepIn steps in and stores the state of the registers for the given bot
func stepIn(r2p *r2pipe.Pipe) {
_ = r2cmd(r2p, "aes")
}
// switchPlayer returns the id of the next Player
func switchPlayer(r2p *r2pipe.Pipe, currentPlayer int, config *Config) int {
// calculate the index of the nextPlayer
nextPlayer := (currentPlayer + 1) % config.AmountOfBots
return nextPlayer
}
func arena(r2p *r2pipe.Pipe, config *Config, id, gen int) string {
var res string = ""
// clear the screen
res += "\x1b[2J\x1b[0;0H"
// res += fmt.Sprintf("%s\n", r2cmd(r2p, "?eg 0 0"))
// print some general information such as the current user and the round the
// game is in
ip := fmt.Sprintf("%s\n", r2cmd(r2p, "aer~eip"))
res += fmt.Sprintf("Round: %d \t\t User: %d \t\t ip: %s\n", gen, id, ip)
// print the memory space
res += fmt.Sprintf("%s\n", r2cmd(r2p, "pxa 0x400 @ 0"))
// res += fmt.Sprintf("%s\n", r2cmd(r2p, fmt.Sprintf("pd 0x10 @ %d", config.Bots[id].Addr)))
// res += fmt.Sprintf("%s\n", r2cmd(r2p, "prc 0x200 @ 0"))
return res
}
// runGame actually runs the game (surprise!)
func runGame(r2p *r2pipe.Pipe, config *Config) {
// start the competition
var botid int = 0
var round int = 0
for true {
// load the registers
r2cmd(r2p, config.Bots[botid].Regs)
// Step
stepIn(r2p)
// store the regisers
registers := r2cmd(r2p, "aerR")
registersStripped := strings.Replace(registers, "\n", ";", -1)
config.Bots[botid].Regs = registersStripped
logrus.Info(arena(r2p, config, botid, round))
if dead(r2p, botid) == true {
logrus.Warnf("DEAD (round %d)", round)
os.Exit(1)
}
// switch players, if the new botid is 0, a new round has begun
botid = switchPlayer(r2p, botid, config)
if botid == 0 {
round++
}
// sleep only a partial of the total round time, as a round is made up of
// the movements of multiple bots
time.Sleep(config.GameRoundDuration / time.Duration(config.AmountOfBots))
}
}
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