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-rw-r--r--boundingBox.go24
-rw-r--r--quadtree.go60
-rw-r--r--star.go20
3 files changed, 41 insertions, 63 deletions
diff --git a/boundingBox.go b/boundingBox.go
index ad02eab..4e9bf7d 100644
--- a/boundingBox.go
+++ b/boundingBox.go
@@ -2,26 +2,10 @@ package structs
 
 // BoundingBox is a struct defining the spatial outreach of a box
 type BoundingBox struct {
-	center Vec2    // Center of the box
-	width  float64 // width of the box
+	Center Vec2    // Center of the box
+	Width  float64 // Width of the box
 }
 
-func (b *BoundingBox) Width() float64 {
-	return b.width
-}
-
-func (b *BoundingBox) SetWidth(width float64) {
-	b.width = width
-}
-
-func (b *BoundingBox) Center() Vec2 {
-	return b.center
-}
-
-func (b *BoundingBox) SetCenter(center Vec2) {
-	b.center = center
-}
-
-func NewBoundingBox(center Vec2, halfDim float64) *BoundingBox {
-	return &BoundingBox{center: center, width: halfDim}
+func NewBoundingBox(center Vec2, width float64) *BoundingBox {
+	return &BoundingBox{Center: center, Width: width}
 }
diff --git a/quadtree.go b/quadtree.go
index 103a666..0be4079 100644
--- a/quadtree.go
+++ b/quadtree.go
@@ -2,14 +2,14 @@ package structs
 
 // Definition of a quadtree and it's nodes recursively
 type Quadtree struct {
-	boundary     BoundingBox // Spatial outreach of the quadtree
-	centerOfMass Vec2        // Center of mass of the cell
-	totalMass    float64     // Total mass of the cell
-	depth        int         // Depth of the cell in the quadtree
-	star         Star2D      // Star inside the cell
+	Boundary     BoundingBox `json:"boundary"`     // Spatial outreach of the quadtree
+	CenterOfMass Vec2        `json:"CenterOfMass"` // Center of mass of the cell
+	TotalMass    float64     `json:"totalMass"`    // Total mass of the cell
+	Depth        int         `json:"depth"`        // Depth of the cell in the quadtree
+	Star         Star2D      `json:"star"`         // Star inside the cell
 
 	// NW, NE, SW, SE
-	quadrants []*Quadtree // List of quadtrees representing individual quadrants
+	Quadrants []*Quadtree `json:"Quadrants"` // List of quadtrees representing individual Quadrants
 
 	// Quadrants
 	//northWest *Quadtree
@@ -18,21 +18,15 @@ type Quadtree struct {
 	//southEast *Quadtree
 }
 
-// CenterOfMass is a getter method for quadtrees.
-// It returns the Center of mass of the quadtree it is applied on
-func (q *Quadtree) CenterOfMass() Vec2 {
-	return q.centerOfMass
-}
-
 // SetCenterOfMass is a setter method for quadtrees.
-// It sets the centerOfMass of the quadtree to the given value
+// It sets the CenterOfMass of the quadtree to the given value
 func (q *Quadtree) SetCenterOfMass(centerOfMass Vec2) {
-	q.centerOfMass = centerOfMass
+	q.CenterOfMass = centerOfMass
 }
 
 // CalcCenterOfMass is a calculator method for quadtrees.
-// It recursively walks through the quadtree and calculates it's center of mass.
-// The calculated center of mass is then inserted into the centerOfMass variable.
+// It recursively walks through the quadtree and calculates it's Center of mass.
+// The calculated Center of mass is then inserted into the CenterOfMass variable.
 func (q *Quadtree) CalcCenterOfMass() (Vec2, float64) {
 	var totalMass float64 = 0
 	var x float64 = 0
@@ -41,36 +35,36 @@ func (q *Quadtree) CalcCenterOfMass() (Vec2, float64) {
 	// If the Node is a leaf
 	if q.IsLeaf() == true {
 
-		// update the values needed to calculate the center of mass
-		totalMass += q.star.M
-		x += q.star.C.X * q.star.M
-		y += q.star.C.X * q.star.M
+		// update the values needed to calculate the Center of mass
+		totalMass += q.Star.M
+		x += q.Star.C.X * q.Star.M
+		y += q.Star.C.X * q.Star.M
 
 		return Vec2{x, y}, totalMass
 
 	} else {
 
-		// Iterate over all the quadrants
-		for _, element := range q.quadrants {
+		// Iterate over all the Quadrants
+		for _, element := range q.Quadrants {
 
-			// Calculate the center of mass for each quadrant
+			// Calculate the Center of mass for each quadrant
 			centerOfMass, totalMass := element.CalcCenterOfMass()
 
-			// Update the overall centerOfMass for the individual quadtree
-			q.centerOfMass.X += centerOfMass.X
-			q.centerOfMass.Y += centerOfMass.Y
-			q.totalMass += totalMass
+			// Update the overall CenterOfMass for the individual quadtree
+			q.CenterOfMass.X += centerOfMass.X
+			q.CenterOfMass.Y += centerOfMass.Y
+			q.TotalMass += totalMass
 		}
 	}
 
-	// Return the original centerOfMass and totalMass
-	return q.centerOfMass, q.totalMass
+	// Return the original CenterOfMass and totalMass
+	return q.CenterOfMass, q.TotalMass
 }
 
 // IsLeaf is a method for quadtrees returning true if the node is a leaf (has no children)
 // or returning false if the node is nor a leaf (has children).
 func (q *Quadtree) IsLeaf() bool {
-	for _, element := range q.quadrants {
+	for _, element := range q.Quadrants {
 		if element == nil {
 			return true
 		}
@@ -79,6 +73,6 @@ func (q *Quadtree) IsLeaf() bool {
 }
 
 // NewQuadtree generates a new root node.
-//func NewQuadtree(boundary BoundingBox) *Quadtree {
-//	return &Quadtree{boundary: boundary}
-//}
+func NewQuadtree(boundary BoundingBox) *Quadtree {
+	return &Quadtree{Boundary: boundary}
+}
diff --git a/star.go b/star.go
index d2bb124..2255a69 100644
--- a/star.go
+++ b/star.go
@@ -13,10 +13,10 @@ func (s Star2D) InsideOf(boundary BoundingBox) bool {
 
 	// Test if the star is inside or outside of the bounding box.
 	// Abort testing if one of the conditions is not met
-	if s.C.X < boundary.center.X+boundary.width/2 {
-		if s.C.X > boundary.center.X-boundary.width/2 {
-			if s.C.Y < boundary.center.Y+boundary.width/2 {
-				if s.C.Y > boundary.center.Y-boundary.width/2 {
+	if s.C.X < boundary.Center.X+boundary.Width/2 {
+		if s.C.X > boundary.Center.X-boundary.Width/2 {
+			if s.C.Y < boundary.Center.Y+boundary.Width/2 {
+				if s.C.Y > boundary.Center.Y-boundary.Width/2 {
 					return true
 				} else {
 					return false
@@ -36,23 +36,23 @@ func (s Star2D) InsideOf(boundary BoundingBox) bool {
 // is applied on is.
 // This methods presumes that the point is inside of the boundingBox
 func (s Star2D) Quadrant(starsQuadtree *Quadtree) string {
-	centerX := starsQuadtree.boundary.center.X
-	centerY := starsQuadtree.boundary.center.Y
+	centerX := starsQuadtree.Boundary.Center.X
+	centerY := starsQuadtree.Boundary.Center.Y
 
-	// test if the point is left the the center or not
+	// test if the point is left the the Center or not
 	if s.C.X < centerX {
 
-		// Test if the point is above or below of the center
+		// Test if the point is above or below of the Center
 		if s.C.Y > centerY {
 			return "northwest"
 		} else {
 			return "southwest"
 		}
 
-		// The point is right of the center
+		// The point is right of the Center
 	} else {
 
-		// Test if the point is above or below of the center
+		// Test if the point is above or below of the Center
 		if s.C.Y > centerY {
 			return "northeast"
 		} else {