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* Adjusted the method for defining how big a star should be drawn.emile2018-10-19
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* Changed the resolution to 16k for a greater wow-effect, adjusted hanemile2018-10-19
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* Drawing the stars sizes proportional to their mass.emile2018-10-17
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* for detailed information about the changes, see ↵emile2018-10-15
| | | | https://git.darknebu.la/GalaxySimulator/Source/pulls/1
* refactored the Star type to Star2Demile2018-10-15
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* removed the white dotsemile2018-10-15
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* The size of the stars is now proportional to its massemile2018-10-15
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* Moved the functions used for 3D drawing to another file (draw3D.go)emile2018-10-13
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* Define new default starsemile2018-10-10
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* Trying out channelsemile2018-10-09
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* Implement the fancy llog log printing systememile2018-10-08
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* More loggingemile2018-10-08
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* Use CamelCase and not snake_caseemile2018-10-08
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* Explain why the Y Axis is invertedemile2018-10-08
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* Draw the stars in pure whiteemile2018-10-08
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* Commented what loops doemile2018-10-08
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* import math, math magic incoming!emile2018-10-08
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* Use the drawStars and saveImage function in Slice!emile2018-10-08
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* the drawForce function draws the force from the given staremile2018-10-08
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* Invert the Y axis (positive values are now on top of the x axis)emile2018-10-08
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* Drawing stuff, this is a PoC.emile2018-10-08