diff options
author | hanemile <hanemile@protonmail.com> | 2018-11-03 00:48:01 +0100 |
---|---|---|
committer | hanemile <hanemile@protonmail.com> | 2018-11-03 00:48:01 +0100 |
commit | 91003487acda056be18c9efecedd951ca9629f26 (patch) | |
tree | ddaf14a60346ce1fafd2fad7c172af4000304f2b | |
parent | 6bc79c4fb9a3251a6c45932576c9c131c8c6efc3 (diff) |
refactored some names, they are now being exported.
-rw-r--r-- | structs.go | 48 | ||||
-rw-r--r-- | structs_test.go | 30 |
2 files changed, 39 insertions, 39 deletions
diff --git a/structs.go b/structs.go index 9406a5b..68ccea3 100644 --- a/structs.go +++ b/structs.go @@ -33,15 +33,15 @@ func (point Coord) insideOf(quadtreeCell *quadtree) bool { return false } -// boundingBox defines a single cell in the quadtree -type boundingBox struct { +// BoundingBox defines a single cell in the quadtree +type BoundingBox struct { center Coord halfDimension float64 } -// newBoundingBox returns a new bounding with the given struct elements -func newBoundingBox(inCenter Coord, inHalfDimension float64) boundingBox { - return boundingBox{ +// NewBoundingBox returns a new bounding with the given struct elements +func NewBoundingBox(inCenter Coord, inHalfDimension float64) BoundingBox { + return BoundingBox{ center: inCenter, halfDimension: inHalfDimension, } @@ -51,7 +51,7 @@ func newBoundingBox(inCenter Coord, inHalfDimension float64) boundingBox { type quadtree struct { // general information (node capacity, spacial outreach) nodeCapacity int - boundary boundingBox + boundary BoundingBox // slice storing the star coordinates pointsSlice []Coord @@ -65,8 +65,8 @@ type quadtree struct { depth int } -// newQuadtree returns a new quadtree -func newQuadtree(boundary boundingBox, depth int) *quadtree { +// NewQuadtree returns a new quadtree +func NewQuadtree(boundary BoundingBox, depth int) *quadtree { return &quadtree{ nodeCapacity: 0, boundary: boundary, @@ -82,49 +82,49 @@ func newQuadtree(boundary boundingBox, depth int) *quadtree { func (quadtree *quadtree) subdivide() { // Create the new NorthWest boundingbox - var newCellBoundingNorthWest = boundingBox{ + var newCellBoundingNorthWest = BoundingBox{ center: Coord{ x: quadtree.boundary.center.x - quadtree.boundary.halfDimension/2, y: quadtree.boundary.center.y + quadtree.boundary.halfDimension/2, }, halfDimension: quadtree.boundary.halfDimension / 2, } - quadtree.northWest = newQuadtree(newCellBoundingNorthWest, quadtree.depth+1) + quadtree.northWest = NewQuadtree(newCellBoundingNorthWest, quadtree.depth+1) // Create the new NorthWest boundingbox - var newCellBoundingNorthEast = boundingBox{ + var newCellBoundingNorthEast = BoundingBox{ center: Coord{ x: quadtree.boundary.center.x + quadtree.boundary.halfDimension/2, y: quadtree.boundary.center.y + quadtree.boundary.halfDimension/2, }, halfDimension: quadtree.boundary.halfDimension / 2, } - quadtree.northEast = newQuadtree(newCellBoundingNorthEast, quadtree.depth+1) + quadtree.northEast = NewQuadtree(newCellBoundingNorthEast, quadtree.depth+1) // Create the new NorthWest boundingbox - var newCellBoundingSouthWest = boundingBox{ + var newCellBoundingSouthWest = BoundingBox{ center: Coord{ x: quadtree.boundary.center.x - quadtree.boundary.halfDimension/2, y: quadtree.boundary.center.y - quadtree.boundary.halfDimension/2, }, halfDimension: quadtree.boundary.halfDimension / 2, } - quadtree.southWest = newQuadtree(newCellBoundingSouthWest, quadtree.depth+1) + quadtree.southWest = NewQuadtree(newCellBoundingSouthWest, quadtree.depth+1) // Create the new NorthWest boundingbox - var newCellBoundingSouthEast = boundingBox{ + var newCellBoundingSouthEast = BoundingBox{ center: Coord{ x: quadtree.boundary.center.x + quadtree.boundary.halfDimension/2, y: quadtree.boundary.center.y - quadtree.boundary.halfDimension/2, }, halfDimension: quadtree.boundary.halfDimension / 2, } - quadtree.southEast = newQuadtree(newCellBoundingSouthEast, quadtree.depth+1) + quadtree.southEast = NewQuadtree(newCellBoundingSouthEast, quadtree.depth+1) } -// insert inserts the given point into the quadtree the method is applied on +// Insert inserts the given point into the quadtree the method is applied on // it returns an error incase the point is not in bounds -func (quadtree *quadtree) insert(point Coord) { +func (quadtree *quadtree) Insert(point Coord) { // subdivide the quadtree into four new cells quadtree.subdivide() @@ -132,22 +132,22 @@ func (quadtree *quadtree) insert(point Coord) { // if the maxDepth is not reached... if quadtree.depth < 4 { // ... test if the given point is inside the one of the cells - // and add insert it to that specific cell + // and add Insert it to that specific cell if point.insideOf(quadtree.northWest) { - quadtree.northWest.insert(point) + quadtree.northWest.Insert(point) } if point.insideOf(quadtree.northEast) { - quadtree.northEast.insert(point) + quadtree.northEast.Insert(point) } if point.insideOf(quadtree.southWest) { - quadtree.southWest.insert(point) + quadtree.southWest.Insert(point) } if point.insideOf(quadtree.southEast) { - quadtree.southEast.insert(point) + quadtree.southEast.Insert(point) } } // if the maximal depth of the tree has been reached: - // insert the point into the slice + // Insert the point into the slice quadtree.pointsSlice = append(quadtree.pointsSlice, point) } diff --git a/structs_test.go b/structs_test.go index 66598bf..685557b 100644 --- a/structs_test.go +++ b/structs_test.go @@ -8,7 +8,7 @@ import ( func TestQuadtree(t *testing.T) { testQuadtree := quadtree{ nodeCapacity: 0, - boundary: boundingBox{}, + boundary: BoundingBox{}, pointsSlice: nil, northWest: nil, northEast: nil, @@ -21,12 +21,12 @@ func TestQuadtree(t *testing.T) { // NewQuadTree test func TestNewQuadtree(t *testing.T) { - var boundary = boundingBox{ + var boundary = BoundingBox{ center: Coord{0, 0}, halfDimension: 3, } - var newQuadtree = *newQuadtree(boundary, 0) + var newQuadtree = *NewQuadtree(boundary, 0) t.Log(newQuadtree) } @@ -49,7 +49,7 @@ func TestNewCoord(t *testing.T) { } func TestBoundingBox(t *testing.T) { - var newBoundingBox = boundingBox{ + var newBoundingBox = BoundingBox{ center: Coord{ x: 1, y: 2, @@ -62,7 +62,7 @@ func TestBoundingBox(t *testing.T) { func TestInsideOf(t *testing.T) { var testCoordinate = Coord{0, 0} - var testQuadTree = newQuadtree(boundingBox{ + var testQuadTree = NewQuadtree(BoundingBox{ center: Coord{ x: 0, y: 0, @@ -74,7 +74,7 @@ func TestInsideOf(t *testing.T) { t.Log(isInsideOf) } -// Test the newBoundingBox function +// Test the NewBoundingBox function func TestNewBoundingBox(t *testing.T) { // Initialize some values that are needed @@ -82,19 +82,19 @@ func TestNewBoundingBox(t *testing.T) { var newHalfDimension float64 = 3 // Initialize the bounding box using the values above - var newBoundingBox = newBoundingBox(newCenter, newHalfDimension) + var newBoundingBox = NewBoundingBox(newCenter, newHalfDimension) - // Print the newBoundingBox + // Print the NewBoundingBox t.Log(newBoundingBox) } func TestSubdivide(t *testing.T) { - var boundary = boundingBox{ + var boundary = BoundingBox{ center: Coord{0, 0}, halfDimension: 3, } - var newQuadtree = *newQuadtree(boundary, 0) + var newQuadtree = *NewQuadtree(boundary, 0) newQuadtree.subdivide() @@ -106,20 +106,20 @@ func TestSubdivide(t *testing.T) { } -// test the insert function +// test the Insert function func TestInsert(t *testing.T) { // Define a new quadtree-root-boundary - var boundary = boundingBox{ + var boundary = BoundingBox{ center: Coord{0, 0}, halfDimension: 3, } // create a new quadtree using the boundary - var newQuadtree = *newQuadtree(boundary, 0) + var newQuadtree = *NewQuadtree(boundary, 0) - // Define a star and insert it into the quadtree + // Define a star and Insert it into the quadtree singleCoord := Coord{0.5, 0.5} - newQuadtree.insert(singleCoord) + newQuadtree.Insert(singleCoord) // Print the stuff generated t.Logf("Complete Tree: %v\n", newQuadtree.northEast.southWest.southWest.northEast) |