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* added some points for testing the strenghts, and adjusted the colorshanemile2018-11-30
* removed some unnecessary lineshanemile2018-11-02
* Replaced the filthy relatives imports through glorious absolute onesemile2018-10-19
* Adjusted the method for defining how big a star should be drawn.emile2018-10-19
* Changed the resolution to 16k for a greater wow-effect, adjusted hanemile2018-10-19
* Drawing the stars sizes proportional to their mass.emile2018-10-17
* for detailed information about the changes, see https://git.darknebu.la/Galax...emile2018-10-15
* refactored the Star type to Star2Demile2018-10-15
* removed the white dotsemile2018-10-15
* The size of the stars is now proportional to its massemile2018-10-15
* Moved the functions used for 3D drawing to another file (draw3D.go)emile2018-10-13
* Define new default starsemile2018-10-10
* Trying out channelsemile2018-10-09
* Implement the fancy llog log printing systememile2018-10-08
* More loggingemile2018-10-08
* Use CamelCase and not snake_caseemile2018-10-08
* Explain why the Y Axis is invertedemile2018-10-08
* Draw the stars in pure whiteemile2018-10-08
* Commented what loops doemile2018-10-08
* import math, math magic incoming!emile2018-10-08
* Use the drawStars and saveImage function in Slice!emile2018-10-08
* the drawForce function draws the force from the given staremile2018-10-08
* Invert the Y axis (positive values are now on top of the x axis)emile2018-10-08
* Drawing stuff, this is a PoC.emile2018-10-08